Thursday Apr 28, 2022
Episode 8, A Philosophy Of Software Design Part 4
Hi there my fellow gamedevs and I’m pleased you join me on the 8th episode of the All Things Unity Podcast. In this episode we are going to continue our discussion on chapter 13 about a book called A Philosophy of Software Design by John R. Ousterhout. We are looking into this book because we are exploring alternatives to the practices and advise given in a book called Clean Code by Robert C. Martin aka. Uncle Bob.
In this episode we are going to continue right where we left off last time. We were talking about the types of comments Prof. Ousterhout thinks are useful and should be added to the code where possible. There are some really interesting contracts to Clean Code in this chapter so sit back and enjoy.
We will also take a look at chapter 14, which is all about naming things like fields, properties, variables, functions, arguments to these functions, return values and classes or interfaces. This is a subject where Prof. Ousterhout and Uncle Bob are pretty much on the same line. There’s still a lot really nice information in chapter since Prof. Ousterhout gives you some really nice high level or philosophical information, where Uncle Bob gives you lot’s of practical information.
I hope you enjoy this episode and make sure you join me on the next one as well. In the next episode we will continue our journey through the Philosophy of Software Design.
Please leave me a review on your favorite podcast platform or send me some feedback. You can also contact me at podcast@allthingsunity.com.
And remember; With Unity, we can do great things.
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