Monday Jan 24, 2022
Episode 1, Clean Code Part 1
Hi there my fellow game devs and welcome to the first episode of the All Things Unity Podcast.
This is the first episode of a series dedicated to the clean code and focused on the first three chapters of the book. Future podcasts will focus on the remaining chapters.
In this podcast we are talking about the book called Clean Code by Robert C. Martin. He is one of the old school software guru’s out there and is a big voice behind agile, TDD, SOLID, Clean Architecture for example and lots more. He has written a number of books like Clean Code, The Clean coder, Clean architecture, Clean Agile, and of late Clean Software Craftsmanship. He also has a site of his own where he makes very cool video’s about many topics in software engineering which is at https://cleancoders.com. He’s also a very good public speaker with many very interesting keynotes at multiple conferences all around the world. He has a well respected reputation in the software industry and I hope this gives you an idea about who he is.
Oh and somewhere in the podcast where I was talking about trying to keep functions as less as four lines I said that a simple guarding if-statement at the top of your function would result in 3 lines, but it should have been 4 of course, the condition, a curly bracket, the body, and closing bracket.
I hope you enjoyed this information and if you have any feedback or comments, please leave contact me :)
The affiliate link is still not setup, so I guess I’ll tell you to wait again.
Thank you for listening, and as always, remember: With Unity we can do great things.
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